Showing posts with label communications. Show all posts
Showing posts with label communications. Show all posts

Sunday, March 7, 2010

Looking ahead, behind and inside

Mail art.


The cool thing about a mail art piece -- in my case (with all due deference to Ms. Clarity, goddess of mail art in my circle)*-- is that, the nature of the audience is generally better known than the audience for a piece of work that "nobody asked for." I created this piece as a letter to my son.** It embodies a great deal of 'code' that, had I been designing for the public, would have been simply enigmatic.

As an example: For my specific audience, we have shared the fun of things I read to him as a child. Comics were a special treat brought on camping trips, and often read by flashlight. He understands why I chose the comic format, and immediately has a deeper connection to my choice of medium than if I'd chosen something else. But today I have an adult audience (0f one), so the format no longer speaks as to children. Here, themes concern the notions of dreams as opposed to work; love as something that happens in the midst of life... and the human capacity to render even the most outré and specialized activity banal.

But, let's just say he couldn't "get" all of it. But if you are of a certain age, you'll understand if I say that Darren McGavin and James Clavell made an impression. And Ben Stein has been a disappointment.

But as a letter, father to son, it embodies my qualms about the future (his future, I guess), a few nods of the head to his childhood, and still manages to be a personally soul-searching endeavor, if comic-book action-opera and humor qualify as soul-searching. I did get some decent psychological benefit from the exercise, but it may have cured me of my notion to make a body of work consisting of single pages from mythical comics... those guys (and they're almost all guys) work hard for the money.

*Ray Johnson, the likely originator of mail art as a massively interactive work of collaboration and unlimited reproduction, had a different notion. Call me parochial.
** Reproduced here with permission of the original audience.

Friday, January 9, 2009

Validating the Best Thing You've Ever Done

This post steps outside of my expertise, and so I'm inviting response from those more experienced than me at showing and selling art.

A bit of background: Melinda posted about this, in an indirect way, which got me thinking. And Silvina Day is struggling with her authentic vision which got me thinking some more. I was reading How to Survive and Prosper as an Artist the other night, and had to read and re-read a short passage on "validation" of one's work, because it struck me so. Then, I was visiting Martha Marshall's blog, and read her excellent posts "It's Your Art, not your Soul" and the earlier "Fear of Rejection." The comments there are important to read too, filled with real experience, and wisdom.

I'll reproduce my own contribution to those comments:

Can a non-fine-artist chime in on this one? I’m forced by my field to have a different perspective. As a graphic designer, I create work to fit a client’s parameters. If it’s rejected, it’s basically because I didn’t meet the client’s
needs. Sometimes this happens, when I just know that the work I made is excellent in every way — design, concept, execution (it’s a work of art, man!)… but if I put a Ronald McDonald in front of an exec from Walt Disney, he’s not gonna buy it, no matter how good an idea it is: it doesn’t fit him. That doesn’t make the work less than great — because the client isn’t the determinant of the objective success of the work. But then, neither are my peers.

I’ve seen Martha [Marshall] and Bob Cornelus refer to Art & Fear, which I don’t have, but a quote appears in “How to Survive and Prosper as an Artist”:

"…courting approval, even that of peers, puts a dangerous amount of power in the hands of the audience. Worse yet, the audience is seldom in a position to grant (or withhold) approval on the one issue that really counts—namely, whether or not you’re making progress in your work."–Bayles & Orland, Art & Fear 1993, p.47

...but I had more to say on the topic than I had the nerve to post on someone else's blog:

Unlike my design work, when I create "art that nobody asked for," I put it out for people (anyone) to take it or leave it. If they leave it, I know that that piece didn't meet the viewer's needs -- for that person, at that time. We respond to art at a very visceral, pre-conscious level, choosing to love work that fills a hole in our psyche -- much like we choose mates. We meet hundreds, maybe thousands of potential mates, but are attracted to only one or two at a gut, "this person completes me," level. Showing work is like speed dating between the art and the viewer: it clicks or not, but it has a lot more to do with the psychology of the viewer than whether or not the art is "valid."

The circumstances remind me of something profound that I heard; There was a movie made about this nun -- Susan Sarandon plays the nun, who works with prisoners on death row. In a documentary I saw, the (real) nun was asked why she worked with these killers. She said [paraphrasing] "People are more ... than the worst thing they've done in their lives."

Art is like that: "a discrete act, in a finite space and time." It isn't your whole life, it isn't all of you, no matter how much you pour into it, there's more of you left over that isn't in the artwork. So, rejection of a piece, or a body of work, or your whole career, isn't rejection of you. It can't be. You are always more than the best thing you've ever done in your life.

Validation of your work must spring from your own feeling of rightness and authenticity about your work. In design, I've had to defend my work, and validate it for others — "Why did you choose blue? What's this line for?" This has taught me to be conscious of my choices, and to be articulate about what is and isn't there. But, it's also made me sure that my work was what it was for one very good reason: because that's how I did it. And no one can take that away.

Don't let anyone take your work away from you by making you doubt it.

Saturday, September 6, 2008

How art made me

I've subtitled this blog "Art musings and self-abusings," and my self-abuse is amply demonstrated by my various stabs at making art. So in the interests of living up to the name, let me post once without the art, as an "art musing."

As a person whose job is communications, I've long pondered questions like, "How is it that art came to be what it is?", "Why do I feel compelled to make art, even when it hurts?", "What is it about art that moves people so deeply (and some people don't seem moved at all)?" and "Is art important?"

At a personal level, I've answered all of these, but I know my answers don't apply to most people -- since most people don't go out of their way to make or view (capital "A") Art, they must feel differently about it than I. Nevertheless, despite the ambivalence that art is given in America, I see the world is full of art, and images, and objects that have clearly been designed with aesthetic considerations. As a marketer, I know that imagery is deeply affecting to the psyche -- at a deep, lizard-brain/subconscious level, marketers are able to manipulate feelings about products by using the right imagery.

One reason is the power of metaphor -- abstract thinking -- which is related to framing or how we view the world. Other reasons are being shown to me as brand new concepts in a series I've rented from my local video store, "How Art Made the World." My mind is being blown with each new episode.